iHear - Protect your ears from screaming fanboys
Rumor has it that Apple is requiring all staff to wear these Saturday. Might want to grab a pair of these if you are going to be in audible range of fanboys.
Rumor has it that Apple is requiring all staff to wear these Saturday. Might want to grab a pair of these if you are going to be in audible range of fanboys.
Image from my upcoming article.
Dunbar's number is a theoretical number of the amount of people we can maintain a viable social relationship with. It was first proposed by anthropologist Robin Dunbar. The number includes family and past colleagues you would consider catching up with again. In regards to social sites where you have hundreds of friends, at a certain point they become only names or voyeurs into your world. Face-to-face will always count over virtual relationships: “A touch is worth a 1000 words any day,” says Dunbar.
Via BrainPickings
Brilliant minimal house designed by architecture firm Elding Oscarson out of Sweden. Love the contrast of the modern building in a historical area. Just beautiful.
"Townhouse in Landskrona. The narrow site is sandwiched between very old neighboring buildings. Three thin slabs are projected into the open volume, softly dividing its functions. The continuous interior space is opening up to the street, to an intimate garden, and to the sky. Completion September 2009"I really like the next version in the evolution of Candy Script by Alejandro Paul.
Since the ArtPrize competition and venues are all over the city I wanted to see how their locations affected the voting of pieces. While you could gather some of this insight without visualizing it like this, it would be very difficult, and definitely not as nice looking.
Using SpatialKey I brought in ArtPrize data which consisted of 1263 entries. The data was a basic spreadsheet of the entries that I had to just save as a CSV file and the rest was geo-coded by the application. (Thanks to Joe Force & Vince Dudzinski for providing the data and asking me to visualize it in SpatialKey) Once in SpatialKey I was able to cut, slice, and filter the information to answer some questions I had, like: How are the art pieces distributed around town? I first rendered a heatmap (Screen 1: Heatmap) of the distribution of the ArtPrize pieces around Grand Rapids. Then I tried another visualization (Screen 2: Green Circles) to show the actual numbers of pieces in the various locations.
Once you have reached a certain level of satisfaction with the approach then it's time to move to a higher fidelity. At this point, taking the time to build and refine is worthwhile since you have cycled through some of the bad ideas. Build a visual framework and use it to build out key pieces of it in something closer to a final output like Flex > Flash. In this phase you can also explore some of the interactions and get a true sense of how they work; rather than just sketching arrows and animating a few screens together to sell the idea to stakeholders who likely can't picture the concept. Once this prototype is done it is easier to present the idea to stakeholders and/or do some user testing. I think building a prototype is not right for all types of projects (or budgets).
There are so many wireframing tools out there today. I'm not sure any of them really solve any of these workflow issues. One tool I've seen recently that was interesting to me though was SketchBook Pro. It might be an option in place of pure paper or whiteboard. At least some of the elements can be duplicated and or version controlled. It is still quickly hand drawn on a tablet, and it looks like what it's supposed to be: A sketch."
I think this will be an interesting discussion to follow since it is something I believe everyone that builds heavily interactive sites/applications struggle with how to best present ideas at various phases.